

With more GPU memory, the team had room for more geometry and higher resolution textures. The RTX A6000 GPU delivers 48 gigabytes of VRAM, a crucial spec when offline rendering in Unreal Engine. The team used NVIDIA RTX A6000-powered Dell Precision 7920 workstations - an advanced combination that allowed the artists to enhance the virtual production and creative workflows. Moreover, the previsualization happened simultaneously with the virtual art department and layout phases. But with virtual production, the creators can work in a nonlinear way, bridging the gap between imagination and the final high-resolution images faster than before.įor the Diablo Immortals project, Impossible Objects used Unreal Engine for previsualization - where the artists were able to make creative, intentional decisions because they were experiencing high-fidelity images in real time. Previously, to tackle a project like this, the Impossible Objects team would look at concept art and storyboards to get an idea of what the visuals were supposed to look like. Real-Time Technologies Deliver Impossible Results “With Unreal Engine and NVIDIA RTX-powered Dell Precision workstations, we brought these Diablo Immortal characters to life.” “We can build larger, photorealistic worlds and not worry about relying on outdated creative workflows,” said Joe Sill, founder of Impossible Objects. These advanced technologies helped the artists make instant creative decisions as they could view high-quality virtual imagery rendered in real time. Using Epic Games’ Unreal Engine and NVIDIA RTX A6000-powered Dell Precision 7920 workstations, the team created all the stunning cinematics and graphics, from high-fidelity textures and reflections to realistic camera movement and lighting. Working with advertising agency Omelet, the team at Impossible Objects brought this vision to life using accelerated virtual production workflows to blend visual effects with live action. But the showdown had to take place on the surface of a Google Pixel phone, set in the living room of a live actor. In their latest project, the creators at Los Angeles-based company Impossible Objects were tasked with depicting an epic battle between characters from the upcoming video game, Diablo Immortal. Real-time rendering is helping one studio take virtual production to impossible heights.
